{"id":2864,"date":"2016-09-29T12:47:00","date_gmt":"2016-09-29T12:47:00","guid":{"rendered":"https:\/\/frasersm.it\/h\/?p=2864"},"modified":"2021-03-02T13:57:42","modified_gmt":"2021-03-02T13:57:42","slug":"virtual-learning-spaces","status":"publish","type":"post","link":"https:\/\/frasersm.it\/h\/virtual-learning-spaces\/","title":{"rendered":"Virtual Learning Spaces"},"content":{"rendered":"\n<p class=\"has-text-align-center\"><em>This is part 2 of an occasional series about using virtual reality as a learning tool. See&nbsp;<\/em><a href=\"https:\/\/frasersm.it\/h\/using-virtual-reality-to-build-mind-palaces\/\"><em>part 1<\/em><\/a><em>.<\/em><\/p>\n\n\n\n<div class=\"is-layout-flow wp-block-group width_60\"><div class=\"wp-block-group__inner-container\">\n<p class=\"has-drop-cap\" id=\"5a29\">In 2001, Rockstar games released Grand Theft Auto iii. This was the first instalment of the series to be rendered in full 3D, allowing you to truly immerse yourself in the games environment. Named Liberty City, it was a sprawling metropolis of around 6 square miles, which you were free to explore at your own pace in between, or even in lieu of, missions of the game.<\/p>\n\n\n\n<p id=\"685d\">The attention&nbsp;to detail was incredible. Wander up random backstreets you\u2019d find torn posters or other minor details which existed nowhere else in the game. Jump into a car and you could choose from 10 radio stations to listen to, each with hours of spoof DJ content and real licensed music.<\/p>\n\n\n\n<p id=\"9b82\">It felt like a real place. A living, breathing city.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image alignfull size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"560\" height=\"355\" src=\"https:\/\/i0.wp.com\/frasersm.it\/h\/wp-content\/uploads\/2021\/02\/1_56tgtWfd0J7pJ-VyyOqWIw.jpeg?resize=560%2C355&#038;ssl=1\" alt=\"\" class=\"wp-image-2866\" srcset=\"https:\/\/i0.wp.com\/frasersm.it\/h\/wp-content\/uploads\/2021\/02\/1_56tgtWfd0J7pJ-VyyOqWIw.jpeg?w=1600&amp;ssl=1 1600w, https:\/\/i0.wp.com\/frasersm.it\/h\/wp-content\/uploads\/2021\/02\/1_56tgtWfd0J7pJ-VyyOqWIw.jpeg?resize=300%2C190&amp;ssl=1 300w, https:\/\/i0.wp.com\/frasersm.it\/h\/wp-content\/uploads\/2021\/02\/1_56tgtWfd0J7pJ-VyyOqWIw.jpeg?resize=1024%2C648&amp;ssl=1 1024w, https:\/\/i0.wp.com\/frasersm.it\/h\/wp-content\/uploads\/2021\/02\/1_56tgtWfd0J7pJ-VyyOqWIw.jpeg?resize=768%2C486&amp;ssl=1 768w, https:\/\/i0.wp.com\/frasersm.it\/h\/wp-content\/uploads\/2021\/02\/1_56tgtWfd0J7pJ-VyyOqWIw.jpeg?resize=1536%2C972&amp;ssl=1 1536w, https:\/\/i0.wp.com\/frasersm.it\/h\/wp-content\/uploads\/2021\/02\/1_56tgtWfd0J7pJ-VyyOqWIw.jpeg?resize=1200%2C760&amp;ssl=1 1200w, https:\/\/i0.wp.com\/frasersm.it\/h\/wp-content\/uploads\/2021\/02\/1_56tgtWfd0J7pJ-VyyOqWIw.jpeg?w=1120&amp;ssl=1 1120w\" sizes=\"(max-width: 560px) 100vw, 560px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n<div class=\"wp-block-advgb-columns advgb-columns-wrapper\" id=\"advgb-cols-2e2125ba-7469-42d1-804e-5d41829023dc\"><div class=\"advgb-columns-container\"><div class=\"advgb-columns advgb-columns-row advgb-is-mobile advgb-columns-2 layout-12-12 mbl-layout-stacked vgutter-10\">\n<div class=\"wp-block-advgb-column advgb-column advgb-is-half-tablet advgb-is-full-mobile\" id=\"advgb-col-e38cf230-759a-4b41-8054-c87a3e53574e\"><div class=\"advgb-column-inner\" style=\"border-style:none;border-width:1px\">\n<p id=\"f23d\">Ten years later, technology had advanced sufficiently, to the point that games which required high-end games consoles in 2001 could now comfortably run on the average smart phone. Rockstar repackaged it and released it as a 10th anniversary edition for Android and iOS.<\/p>\n\n\n\n<p id=\"8141\">Returning to Liberty City for the first time in a decade, I felt the same sense of nostalgia you might expect when revisiting the location of a bygone holiday, years later. The more I wandered round the streets, the more a sense of familiarity strengthened and returned to me as specific events from the game came flooding back.<\/p>\n\n\n\n<p>It seems obvious then, that there is equal worth using real locations and entirely invented spaces as spatial memory learning aids.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-advgb-column advgb-column advgb-is-half-tablet advgb-is-full-mobile\" id=\"advgb-col-0b5fcc83-2d6f-41be-bc26-5524fc650968\"><div class=\"advgb-column-inner\" style=\"border-style:none;border-width:1px\">\n<p id=\"8393\"> A really exciting prospect when you consider that there are a generation of children coming up who think nothing of constructing their own virtual worlds in Minecraft (over 100 million registered users). They could just as easily be constructing their own mind palaces.<\/p>\n\n\n\n<p id=\"1f3e\">There is an in-between area to consider though. Places that exist in the real world which you can revisit virtually at any time. Many museums and art galleries across the world have now had their interiors mapped by the Google Street View cameras as part Googles Arts and Culture initiative, meaning you can now roam their corridors without ever setting foot inside.<\/p>\n<\/div><\/div>\n<\/div><\/div><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/Up-s-Ikyjxk?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-GB&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation\"><\/iframe><\/span>\n<\/div><figcaption><a href=\"https:\/\/artsandculture.google.com\/streetview\/rijksmuseum\/iwH5aYGoPwSf7g?sv_lng=4.885283712508563&amp;sv_lat=52.35984312584405&amp;sv_h=319&amp;sv_p=0&amp;sv_pid=fOVcUXQW2wpRf33iUmxEfg&amp;sv_z=1\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/artsandculture.google.com\/streetview\/rijksmuseum\/iwH5aYGoPwSf7g?sv_lng=4.88528371250<\/a><\/figcaption><\/figure>\n\n\n\n<div class=\"wp-block-advgb-columns advgb-columns-wrapper\" id=\"advgb-cols-8818a659-3e76-42cb-b884-a0926babaefc\"><div class=\"advgb-columns-container\"><div class=\"advgb-columns advgb-columns-row advgb-is-mobile advgb-columns-2 layout-12-12 mbl-layout-stacked vgutter-10\">\n<div class=\"wp-block-advgb-column advgb-column advgb-is-half-tablet advgb-is-full-mobile\" id=\"advgb-col-ee13f89b-bb6c-4a08-8d41-9cce0e700bdd\"><div class=\"advgb-column-inner\" style=\"border-style:none;border-width:1px\">\n<p id=\"4f2e\">I\u2019ve used a few of these locations for learning Dutch. The technique I\u2019m using (adapted to suit me from the technique in&nbsp;<a href=\"https:\/\/www.amazon.co.uk\/How-Learn-Memorize-German-Vocabulary-ebook\/dp\/B019T6OYQQ\/ref=sr_1_2?s=digital-text&amp;ie=UTF8&amp;qid=1475144210&amp;sr=1-2\">this book<\/a>) is to pick 26 locations and associate one with each letter of the alphabet. I then work through the alphabet. Each day, I pick the next letter in sequence, add at least 10 words, come up with memorable images for each then map them onto the location. So if I maintain the pace, I\u2019ll be adding ~300 new words to my Dutch vocabulary each month.<\/p>\n\n\n\n<p id=\"5780\">And it is only vocabulary of course. Grammar rules don\u2019t lend themselves so easily to this technique, but I\u2019m about a week in to the process at this stage and very impressed with how easily I\u2019m retaining words, some of which I\u2019ve previously struggled for months to remember.<\/p>\n\n\n\n<p id=\"732a\">For the locations I\u2019m using, I\u2019ve chosen specific places I have visited in the Netherlands, in the hope that the emotional response will further enhance retention, but really anywhere could be used. Some of the places I can still recall easily. With others, my memories of the finer details may be slightly sketchier. For these, I\u2019ve been enhancing memories with a combination of holiday photos and videos taken at the time, as well as Street View where available.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-advgb-column advgb-column advgb-is-half-tablet advgb-is-full-mobile\" id=\"advgb-col-1b90da82-2ba0-49ed-b2aa-20d53886ded9\"><div class=\"advgb-column-inner\" style=\"border-style:none;border-width:1px\">\n<p id=\"4d1a\">What would be really interesting though is the ability to map visuals, notes and other details on top of these 3d explorable worlds. This is currently not possible with Google maps, but I\u2019ll be aiming to try building something like this in&nbsp;<a href=\"https:\/\/aframe.io\/\">A-Frame<\/a>&nbsp;at some point using 360 photos and videos, with an interactive layer placed over the top.<\/p>\n\n\n\n<p id=\"b55b\">A-Frame is an attempt by Mozilla to build the open standards which will add a VR layer to HTML. It\u2019s early days but I\u2019ve done some experiments with navigating through a real building using a sequence of looped 360 degree videos, as well as some very early work in building virtual locations from scratch.<\/p>\n\n\n\n<p id=\"290b\">As you might expect, there\u2019s a huge learning curve from building web pages to building complete 3D virtual environments, but they\u2019ve made it impressively easy to get started.<\/p>\n\n\n\n<p id=\"b167\">More on that in the next part.<\/p>\n<\/div><\/div>\n<\/div><\/div><\/div>\n<style class=\"advgb-styles-renderer\">#advgb-cols-2e2125ba-7469-42d1-804e-5d41829023dc{}@media screen and (max-width: 1023px) {#advgb-cols-2e2125ba-7469-42d1-804e-5d41829023dc{}}@media screen and (max-width: 767px) {#advgb-cols-2e2125ba-7469-42d1-804e-5d41829023dc{}}#advgb-col-e38cf230-759a-4b41-8054-c87a3e53574e>.advgb-column-inner{padding-right:10px;padding-left:0px;}@media screen and (max-width: 1023px) 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